Tera is a fantasy MMO (Massive Multiplayer Online) created by EnMasse
Gather everything you can.Gathering is a common requirement for crafters in most MMOs, however in TERA it's worth picking this stuff up every opportunity you get. When it's oreplants, character dust or anything other classic materials you find in the world, choose them. A number of them have medicinal and augmentative properties even before you combine them into stronger recipes, and in case you take on the crafter's life later on you will be pleased to have a profound bag of substances to start
The daily grind can be difficult. Additionally, it may be boring. Friends help nullify those pain points. If you don't have some of your everyday friends to play with, try joining a guild. Start looking for guilds that have similar interests as possible, such as one focused on PVP, or one concentrated on trading. Guilds are also really useful for storing and sharing items.
Tanks and healers enter group content faster. If you are trying to get into PVE, you should know there's a role-based lineup, which means the matchmaking algorithm will attempt to match you up with classes that need a particular skillset.
Damage-dealing personalities (otherwise called DPS personalities ) are the most common, so you'll have a longer wait to get into a set for a dungeon. On the flipside, healers and tanks are usually at a premium, so consider playing these classes if you don't like waiting.
The game doesn't truly begin until degree 65. As with most MMOs, the mill out of degree 1 to the degree cap -- 65 in TERA, now -- is similar to an elongated tutorial. The game does not really start until you hit the level cap, together with brand new equipment, rewards, dungeons, raids, and more becoming available. It is now where it becomes less of a flat grind and much more of an item grind. Well, make a new character and experience the travel around again!
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